Using games in education is not new but, today, more and more educators and parents are embracing digital gaming as an effect, fun way to engage students across subjects, and with good reason. Recent research findings indicates that, when it comes to exciting students and learning retention, game-based learning is a champ (Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis, SRI International 2014). Or just ask any parent who has a child that is enthralled with Minecraft!
Using games in STEM learning is a match made in heaven. Last month, STEMConnector teamed up with Mind Research Institute to host Leveraging Game-Based Learning to Increase STEM Engagement (a “STEM Town Hall” webinar). And, earlier this year, we did a roundup of our recommendations of great STEM edtech for teachers and parents to try (25 STEM Education Apps You Need in 2015). Many of the apps were game-based.
In mainstream media, there’s no shortage of buzz on games, game-based learning, and gamification. But how many people know the difference between the three? A little clarification goes a long way. Below is a great infographic (published by Upside Learning), that offers much clarity on the differences between games, game-based learning, and gamification.
Let the games begin!
Find more education infographics on e-Learning Infographics
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